SAK'D Perspective - 2D vs. 3D. Meet 2.5D

There were a few iterations on the drawing table for SAK'D when the game was originally conceived all those moons ago, including a very 'cartooney' version, more in line with the 2D representation you see in several of the posters and SAK'D gear, and much the same as the prologue graphic novel that we're not telling anyone about yet (oops...*wink). That version may yet rear its head in a mobile iteration down the road pending the success of the consol...

The Second Official SAK'D Giveaway ... Has Been Won!

Easy to enter, easy to win. Just visit either our Facebook Page and 'Like' the page & share the contest post (it's super-easy to spot). Your name will be entered into the giveaway. Even if you already like our page, just share the post and let the magic happen. We'll spot the awesome deed almost right away and note your name in the 'List of Great Contest Entrant Deeds', and you'll be automatically entered to win.

SAK'D Mechanics Sneak Peek

The game puzzle mechanics in SAK'D come with varying degrees of complexity, ranging from the 'Punch a hole in the wall.' to 'Return to this area later with the item, weapon, spell or artifact necessary to pass', 'Run for your life and dodge everything' to the operation or triggering of more complex mechanical apparatuses to achieve a desired result. We've listened to the community at large and we're implementing changes in the levels and environments ...

Our First SAK'D Gear Giveaway!

We figured that after spending over two years lining up some really gorgeous merchandise for SAK’D that it was time to show the rest of the world, and give something back to our fans on social media who have been extraordinarily awesome since day one. Turns out hosting a giveaway is a ton of fun! We only ran the draw entrance for a few days for a relatively minimal turnout (14 entrants on the Twitter side of the contest, and about 20 people on Faceboo...

3D Miniature Figures Are Coming!

We've selected some really significant environments, creatures and events from the game and turned them into 3D printed miniature figures. We've also gone a step further to plan out interchangeable bases which will give collectors the opportunity to mix and match their favourite Sak or monster poses with the miniature base of their choice. We've got the 3D models for several of these well under way and have begin to test the 3D printing aspect; as you...

Why yes, Sak does have a bum.

Perhaps the most iconic feature of Sak, aside from being a pillow, is his rear end. Now, that's not to say that he farts feathers or craps medieval pillow filler, but he does have a bum of sorts. We've rounded and softened Sak's bottom from it's earlier sculpted appearance shown above, but we're not promising we won't put a little more defined a** in the final version. We've had a really encouraging series of reviews on him by all kinds of people of a...

Music To Our Ears

We've been very fortunate to have brilliant and experienced music composers / sound engineers like Simon Schumph and Brandon Vix as part of our team, putting together some original music that coincides with the hundreds of diverse incidents, environments and emotions that Sak will explore during his adventure. From a quiet and peaceful lake at night, to the wet and frozen depths of a glacier, the inside of an active lava tube, or climbing the black st...

SAK'D Merch for the Win!

It has taken almost two years, countless emails and dozens of different prototypes and promotional material manufacturers and suppliers from Canada, China and the United States, but we finally have some quality merchandise we're proud to put our name on and a quality guarantee behind. If anyone who ever gets into the independent game development scene ever tells you that finding decent merchandise to promote your project is easy, we'd love to meet the...