Meet The Team!
We're a multidisciplinary and extremely enthusiastic development team with a passion for creating games!
SAK'D will be our first title produced as a team, and we're putting every bit of love and energy we have into making Sak's adventure something very special - an exciting, immersive and unforgettable experience we're hoping everyone will want to play.
Started my gamedev hobby when I was 9 coding D&D Choose-Your-Own-Adventure books in BASIC on an Apple IIe. I received my diploma in Computer Programming & Systems Analysis from CDI in 1996, and a further diploma in Classical & 3D Animation from Sprott Shaw College in 1999, and went on to learn narrative development and story under Emmy® Award winning producer/director Michael Jorgensen through a Digital Cinematography program at NAIT in Edmonton, Alberta.
My primary focus at the moment, is maintaining my day-job and pounding every drop of time I can spare into making SAK’D. It’s a passion-project I started about 5 years ago with the hopes of creating an incredible platformer game, a bit of an homage to some of my favourite retro games. I worked on the project with the help of about 26 volunteers over the course of about 3 years, and together we created some really incredible material. Then, the pandemic hit and I was forced with a decision; give up on the SAK’D project altogether for a while, or keep trying to personally fund and manage development of an easier, smaller project based on the original game, with the help of my core team. Well, I’m sure as heck not giving up, so I decided on the latter, and here we are!
Have you seen the other things I get up to? Click the button below and pick a category to see some of my other hobbies, hopes, and dreams for a creative future.
When I’m not funneling my energy into SAK’D development, I also enjoy drawing, sculpting and learning new creative skills. You can see some of the other things I do over here: https://kellyeros.com
Enterprise Architect, Project Manager, and Application Developer with 18+ years of experience in design and development of business web applications and distributed systems. Having completed the Master of Science with Specialization in Computer Science: Software Engineering Science degree at the Warsaw University of Technology, Roland has a solid technical foundation from one of the European top universities. When not spending the off-hours with family, he’s heavily invested in making SAK’D a fun and exciting experience built on solid programming and architecture.
A game artist who has worked on indie titles for PC, Ps4 and switch, titles include: Militant, and Tyr: Chains of Valhalla. Also an experienced mobile games Art director and Animation director, who worked in Ennui studios and Onem studio. He is currently a professor at XP Facultad de videojuegos, a university with a focus on game development. He has a passion for learning, creating new things, and enjoys all facets of game development.
Bio Coming Soon!
Andy is a video game developer focused on Unity and C# Programming. He knows “a bit of everything” in game dev, as he also has experience with Game Design, Level Design, 2D/3D Art, Audio/Music Production, Game Optimization, and Scenario Writing. Very inspired by games, movies, and anime, Andy always strives to bring the best parts of his influences to the projects he works on.
Roberto is a software engineer and video game programmer with extensive experience working with Unity 3D and C#. Having worked for companies like Softtek, Infosys, Epicor, Inflection Point, and others, Roberto brings a literal ton of energy and talent to the development of SAK’D.
Rich attended the Academy of Art University for Game Design with a focus on concept. He also has been the student of Mentor Adam Duff for visual storytelling and digital painting. He enjoys the creation of assets for both video games and tabletop role-playing games.
Full-stack Unity developer who worked on casual mobile games like PSG Football Freestyle, currently leading liveops team at a catholic game. Tremendous experience with UX, gameplay and interface programming. Loves to make games and seeing people enjoying his work.
Rosa is a classically trained artist who gained her bachelor’s degree in visual arts and media from Cedim. Her thirst for artistic knowledge led her to continue her education, enrolling in the Academy of Art university for her master’s degree in visual development. She enjoys Mythology from all corners of the world, it’s influences clearly bleeding into her artistic flair.
A self-taught musician since the age of ten, Brandon Vix picked up anything that made a sound and began writing music straight away. Brandon went to the Art Institute of Vancouver (now Lasalle College) and focused on composition for video games and visual media. Graduating with a best in show for his work on more than seven games during his studies, he’s excited to give SAK’D everything he’s got and more.
Sound Designer and Composer from the UK with over 6 years professional experience working with audio within the Video Gaming industry, with work being released for platforms on PS4/Xbox/Steam and Mobile titles such as Clash of Clans. Lead sound designer for DRL Sim game (Drone Racing League https://thedroneracingleague.com/) and now slinging his sound talents on SAK’D. James is also experienced working with Unity and the Unreal Editor, including implementing audio within the game engines using Middleware such as Wwise and FMOD. As well as editing audio to video.