SAK'D

Category: Dev Diary

Kickstarter (II) Pre-Launch is Activated!!
12/07/2021

We've been working very hard to complete the full demo level for SAK'D ~(coming to Steam here: https://store.steampowered.com/app/1493870/SAKD/ Please Wishlist us! ), and we're nearing the launch-point for the demo to go live on Steam. Since we've pretty much exhausted every resource available to get our lil' indie-dev team to this point, we're going to need all the help we can get spreading the word about our new SAK'D Kickstarter project so we can...

SAK'D - Development Update; May 2, 2021
02/05/2021

A friend messaged us today with a little 'unsolicited advice', but advice nonetheless, they said "I think when you jump too far ahead onto future projects I lose interest and don't consider your project as focused on the goal. I see it as being too scattered." ... and we get it. The comment was made in reference to the fact that we've been posting a lot of images and clips lately from our [likely] second title, called SAK'D: The Rise of Maniakal,...

SAK'D vs. SAK'D : The Rise of Maniakal
18/11/2020

Hello Everyone! With the SAK'D Kickstarter launching on Tuesday March 2, 2021 (just a few months away!), we wanted to take a moment to address the differences between the two games currently in development by our studio. The first game, titled 'SAK'D', is the 2-dimensional and definitively more 'cartoon' representation of Sak . The art is hand-drawn 2D and we're keeping this one fast-paced exploration, treasure-collecting, monster-smashin' fun with a...

A Glimpse Into Sak's World
04/12/2019

So excited to release the first real peek into the actual game environment! We're putting our hearts and souls into this thing, and into developing a world with lush, richly-detailed and awe-inspiring landscapes a person can feel themselves in. Of course, this is largely WIP stuff, and some of the subtler finishing touches have yet to be applied to many of the scenes, but we're super happy with the results of our world-building efforts thus far. The...

It's a Creature Feature!
08/11/2019

If there is one thing you can count on in the world Sak wakes up in, is that there is danger lurking everywhere. As if the ferocity and wild of the natural (and sometimes unnatural) environment wasn't enough to send a pillow packin', we're populating this adventure with a veritable cornucopia of fantastical creatures. We're really hammering out the details on these beasts too, working out their movements, their methods of attack and defense, and how...

Art Direction & Conceptualization
06/11/2019

There were a few iterations on the drawing table for SAK'D when the game was originally conceived all those moons ago, including a very 'cartooney' version, more in line with the 2D representation you see in several of the posters and SAK'D gear, and much the same as the prologue graphic novel that we're not telling anyone about yet (oops...*wink). That version may yet rear its head in a mobile iteration down the road pending the success of the...

Meet Sak!
05/11/2019

We released our first character intro trailer to the world on Halloween! It's a super-huge deal for us, really. So many years of hard work, late nights and endless coffees poured into this project so far, it's been emotional, and seeing Sak up there on the ol' HD screen, all kinds of 'alive' and bein' Sak, is, well... super freakin' awesome. :D Massive...nay, astronomically-sized shouts going out to our lead animator Alejandro Aguirre for bringing it...

SAK'D Mechanics Sneak Peek
05/03/2019

The game puzzle mechanics in SAK'D come with varying degrees of complexity, ranging from the 'Punch a hole in the wall.' to 'Return to this area later with the item, weapon, spell or artifact necessary to pass', 'Run for your life and dodge everything' to the operation or triggering of more complex mechanical apparatuses to achieve a desired result. We've listened to the community at large and we're implementing changes in the levels and environments...

Why yes, Sak does have a bum.
29/11/2018

Perhaps the most iconic feature of Sak, aside from being a pillow, is his rear end. Now, that's not to say that he farts feathers or craps medieval pillow filler, but he does have a bum of sorts. We've rounded and softened Sak's bottom from it's earlier sculpted appearance shown above, but we're not promising we won't put a little more defined a** in the final version. We've had a really encouraging series of reviews on him by all kinds of people of...